Thanks for the "dirty trick" info.
I will add the P1.colors=1 to my code and try again.
About your first suggestion, you mention three steps:
1) Call LibRaw::open_file()
2) Position to libraw_internal_data.unpacker_data.data_offset
3) Read libraw_internal_data.unpacker_data.data_size bytes
So i try to code you suggestion:
int main(int i, char *img[])
{
i=1;
int tempimg, row, col;
// step one: Open file
LibRaw RawProcessor;
tempimg = RawProcessor.open_file(img[i]);
#define RAW RawProcessor.libraw_internal_data.unpacker_data
// step two: positioning libraw_internal_data.unpacker_data.data_offset
tmpimg = RawProcessor.unpack();
/* how to position it in data.offset?... */
// step three: Read libraw_internal_data.unpacker_data.data_size
for(row=0;row<RAW.data_size.iheight;row++)
for(col=0;col<RAW.data_size.iwidth;col++)
RAW[row*RAW.data_size.iwidth+col][0] = RAW[row*RAW.data_size.iwidth+col][RawProcessor.COLOR(row,col)];
// mode coding, not finished yet...
RawProcessor.recycle();
return 0;
}
Am i in the right direction or i'm completely lost?...
Thanks for the "dirty trick" info.
I will add the P1.colors=1 to my code and try again.
About your first suggestion, you mention three steps:
1) Call LibRaw::open_file()
2) Position to libraw_internal_data.unpacker_data.data_offset
3) Read libraw_internal_data.unpacker_data.data_size bytes
So i try to code you suggestion:
Am i in the right direction or i'm completely lost?...
Really appreciate any comments you can give me.